Nov 22, 2024
OHIO University Undergraduate Catalog 2020-21

COMM 1200 - Understanding Virtual Reality Technology


Survey of technical applications and theories needed to comprehend and critically analyze virtual reality technologies, especially as they relate to the societal effects of human-computer interaction. Emphasis on health effects, social impact, and solutions for reducing adverse effects, practices, and procedures.

Credit Hours: 3
General Education Code: 2AS
Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
Lecture/Lab Hours: 3.0 lecture
Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
Learning Outcomes:
  • Students will define pivotal moments in the history of Virtual Reality.
  • Students will recognize perceptual modalities in Virtual Reality and discuss how these modalities affect our perceptions of time, space, and the immersive experience.
  • Students will report on their personal experiences with Virtual Reality and formulate opinions on the societal, health and educational implications of these technologies.
  • Students will research scientific applications of Virtual Reality technologies and formulate hypotheses about the future of these technologies.
  • Students will discuss the societal effects of human computer interactions within Virtual Reality and suggest solutions for reducing adverse effects, practices, and procedures within this applied science.


Add to Portfolio (opens a new window)