OHIO University Undergraduate Catalog 2021-22
[Archived Catalog]
Esports Certificate |
Certificate Code CTESCU
Scripps College of Communication
Emerging Communication Technologies, J. Warren McClure School of
20 E. Union Street, Schnoover Center, Room 360
Athens, Ohio 45701
Phone: 740.593.4890
Fax: 740.593.4889
mcclure@ohio.edu
Julio Arauz, contact person
arauz@ohio.edu
Program Overview
This undergraduate certificate is being developed jointly by the J. Warren McClure School of Emerging Communication Technologies in the Scripps College of Communication and the Department of Sports Administration in the College of Business. Ohio University has announced various esport activities including the creation of a dedicated esport competition space, and participation in intercollegiate league play. While the management of esport teams and competitions has many similarities to the management of traditional sports teams, the required mix of game design, management, media production, and information technology to esport poses unique challenges. This certificate will allow students to explore these challenges. The initial design of the certificate draws on existing classes and adds a 1 credit hour seminar to fulfill the learning outcomes we believe students in this field should have. The certificate has been designed with flexibility in mind; once the certificate matures, and the physical esports venue is in operation, we envision the addition of a dedicated esports courses in areas such as the management and broadcast coverage of esport. These courses will become additional options for students in the track and capstone areas. While the certificate is open to any interested students, we expect to mainly draw students from the College of Business and the Scripps College who already have some interest in one of the relevant subject areas.
Admissions Information
Freshman/First-Year Admission
No requirements beyond University admission requirements.
Change of Program Policy
Admission to the certificate requires a 2.5 GPA.
External transfer Admission
No requirements beyond University admission requirements.
Opportunities Upon Graduation
This certificate is interdisciplinary and has been constructed using multiple tracks for students to choose from. Students will therefore complete the program having attained different combinations of the outcomes below. All student will be able to:
- Describe the basic technology underlying the Internet.
- Explain the technology requirements for esport competitions.
- List best practices in sports management.
- Apply sport management techniques to esport teams.
Students will also attain some of the outcomes below; they will be able to:
- Create a business plan for the management and monetization of esport.
- Develop and execute a plan for an esport event.
- Design the network and cloud computing infrastructure needed to support esport competitions.
- Describe game design techniques suitable for the development of esport-ready games.
Requirements
Introduction
Complete the following two courses:
- ITS 2140 - Introduction to Information and Telecommunication Systems Credit Hours: 3
- SASM 1010 - Introduction to Sport Management Credit Hours: 3
Sports Management
- SASM 4140 - The Business of Esports Credit Hours: 3
-
Complete two of the following courses:
- SASM 4450 - Sport Ticket Sales and Revenue Streams Credit Hours: 3
- MGT 3580 - Foundations of Festivals, Events and Entertainment Management Credit Hours: 3
- MGT 3740 - Ideation and Business Models Credit Hours: 3
Game Design
Complete the following three courses:
- ECT 2401 - Digital Game Design: Concepts Credit Hours: 3
- ECT 3401 - Game Development I Credit Hours: 3
- ECT 4401 - Game Development II Credit Hours: 3
Information Technology
- ITS 2300 - Data Networking Credit Hours: 4
- ITS 3100 - Internet Applications and Network Systems Credit Hours: 4
-
Complete one of the following courses:
- ITS 4510 - Telecommunication Network Security Credit Hours: 3
- ITS 4750 - Internet Engineering Credit Hours: 4
- ITS 4900 - Topical Seminar Credit Hours: 1 - 3
Capstone
Select one course related to your esports track or your major:
- COMS 4050 - Meeting and Conference Planning Credit Hours: 3
- ITS 4440 - Lifecycle Management in Emerging Communication Systems Credit Hours: 3
- MGT 3710 - Business Plan Design Credit Hours: 3
- SASM 3760 - Sport Facility and Event Management Credit Hours: 3