Great conference, and better people, for any doing gaming media research or tech for learning. ---------- Forwarded message ---------- From: Sean Duncan < secdunc at indiana.edu > Date: Tue, Jan 15, 2013 at 9:54 AM Subject: [gls] Reminder: DiGRA 2013 CfP! To: GLS < gls at lists.wisc.edu > Hi all, Just a quick note that the Digital Games Research Association is meeting in Atlanta, Georgia this year (first time in the US!). The deadline for abstracts is about a week away (January 21st), and I'd like to encourage you to submit a proposal. This year's theme is "DeFragging Game Studies" and the conference is co-chaired by Celia Pearce, John Sharp, and Helen Kennedy. It's co-located with the Women in Games International/Feminists in Games conference, Art History of Games conference, and also Dragon*Con, which should provide some interesting and fun fan connections to the conference. I'd also like to put in a separate plug for the Workshops & Panels track -- Colleen Macklin and I are co-chairs of the Workshops and Panels track this year, and we encourage GLS community members to submit. I'd personally love to see perspectives from the education and the learning sciences make even deeper inroads into the DiGRA community, and hope you'll consider submitting. Best, --sean …. http://dm.lmc.gatech.edu/digra2013/ The Digital Games Research Association (DiGRA) announces the Call for Participation for DiGRA 2013, to be hosted by Georgia Institute of Technology at the Georgian Terrace Hotel in Atlanta Georgia. DiGRA 2013 will bring together a diverse international community of interdisciplinary researchers engaged in cutting edge research in the field of game studies. *Theme: DeFragging Game Studies* This year's proposed theme is a playful linguistic remix of the terms "frag" and "defrag." Defragging is the computer term for reducing file fragmentation. Fragging, derived from the military term for killing a superior officer of one's own unit, has become video game parlance for the temporary killing of another player. In the early game studies community, a good deal of fragging (in all three senses) took place between various camps, schools of thought and disciplines. This included discussions as to whether or not game studies should split into more discipline-centered communities; however, the overall trend has been to continue to grow our field as an "interdiscipline" that includes humanities, social sciences and psychology, computer science, design studies, and fine arts.Borrowing from the computer engineering term, the theme for DiGRA 2013 highlights this process of defragmenting, which both embraces and better articulates our diverse methods and perspectives while allowing the game studies research community to remain a coherent and unified whole. DiGRA 2013 will take place immediately proceeding Dragon*Con, America's largest multigenre fan convention. For more information, visit: http://www.dragoncon.org/ For more information, visit: http://dm.lmc.gatech.edu/digra2013/ or email digra2013 at digra.org -- Sean C. Duncan Assistant Professor, Learning Sciences Program Dept of Counseling and Educational Psychology Indiana University / secdunc at indiana.edu / se4n.org -- Seann M. Dikkers, PhD Assistant Professor, Educational Studies Ohio University Check out the new book Mobile Media Learning< http://www.etc.cmu.edu/etcpress/content/mobile-media-learning-forthcoming-june-2012 > . Gaming Matter @ http://www.gamingmatter.com 21st Century Teaching Project < http://gamingmatter.com/GM/21CTP_Home.html > Comprehensive Assessment of Leadership for Learning (CALL)< http://www.callsurvey.org/ > GLS Research Group @ http://gameslearningsociety.org 388 McCracken Hall Dept. Educational Studies The Gladys W. and David H. Patton College of Education Ohio University Athens, OH 45701 -------------- next part -------------- An HTML attachment was scrubbed... URL: http://listserv.ohio.edu/pipermail/itech/attachments/20130115/9b75eef2/attachment.html
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