Nov 14, 2024
OHIO University Undergraduate Catalog 2019-20

COMM 1200 - Understanding Virtual Reality Technology


Survey of technical applications and theories needed to comprehend and critically analyze virtual reality technologies, especially as they relate to the societal effects of human-computer interaction. Emphasis on health effects, social impact, and solutions for reducing adverse effects, practices, and procedures.

Credit Hours: 3
General Education Code: 2AS
Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
Lecture/Lab Hours: 3.0 lecture
Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
Learning Outcomes:
  • Students will define pivotal moments in the history of Virtual Reality.
  • Students will recognize perceptual modalities in Virtual Reality and discuss how these modalities affect our perceptions of time, space, and the immersive experience.
  • Students will report on their personal experiences with Virtual Reality and formulate opinions on the societal, health and educational implications of these technologies.
  • Students will research scientific applications of Virtual Reality technologies and formulate hypotheses about the future of these technologies.
  • Students will discuss the societal effects of human computer interactions within Virtual Reality and suggest solutions for reducing adverse effects, practices, and procedures within this applied science.


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